Search found 7 matches

by Boogey Trollius
08 Jul 2009 16:47
Forum: Darkfall Relentless clan - Public
Topic: State of game
Replies: 51
Views: 55504

Re: State of game

Expansio siirtää peliä ehdottomasti siihen suuntaan mitä sen luvattiin olevan jo julkaisussa ja onneksi eivät siitä mitään rahasta. Ja saattaa pitää nykyisen populaation paremmin yllä, ettei kaikki katoa NA1:seen. Jos samaa linjaa jatketaan, niin Darkfallista tulee ihan järkeväkin peli vuoden loppuu...
by Boogey Trollius
16 Jun 2009 00:54
Forum: Darkfall Relentless clan - Public
Topic: State of game
Replies: 51
Views: 55504

Re: State of game

So.. how's the game doing? Worth the rather big investment (compared) still next month?
by Boogey Trollius
01 May 2009 09:10
Forum: Darkfall Relentless clan - Public
Topic: State of game
Replies: 51
Views: 55504

Re: State of game

We should make a Eihok timer for forums. If it's more than 1am Eihok can't log in..
by Boogey Trollius
14 Apr 2009 12:23
Forum: Darkfall Relentless clan - Public
Topic: State of game
Replies: 51
Views: 55504

Re: State of game

Also damn good thread (well, concidering how fuck'd up the Darkfall forums normally are) from the Aventurine forums http://forums.darkfallonline.com/showth ... p?t=176135.
by Boogey Trollius
11 Apr 2009 09:32
Forum: Darkfall Relentless clan - Public
Topic: Patched
Replies: 11
Views: 10132

Re: Patched

- Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates. Now if they only made walls high enough you can't jump/levitate over them cities w...
by Boogey Trollius
20 Mar 2009 01:15
Forum: Darkfall Relentless clan - Public
Topic: Positive feelings
Replies: 36
Views: 26277

Re: Positive feelings

Rough estimate is, that 5/6 of people whom have bought the game with preorder didnt't renew.

Interesting to see how playerbase keeps developing...
by Boogey Trollius
14 Mar 2009 12:42
Forum: Darkfall Relentless clan - Public
Topic: Positive feelings
Replies: 36
Views: 26277

Re: Positive feelings

Six hour queues, totally exploitable mobs, every player is practicly forced to macro if you want to harvest, every harvesting point in the game gives same stuff (wtf?), stupid lag in bigger scale PvP, you can't attack a city unless you already have one, .. Yep, it has a good feeling in it and a lot ...